This tutorial reviews how you can generate movies from plots with FLAC3D and most Itasca software.
This tutorial steps through the actions necessary to quickly create and solve a FLAC3D model. The focus of this tutorial is to provide you with a basic familiarity with the user interface and recommended work flow.
In this tutorial, we review how to automatically skin models, identify and group zone faces, and interactively select and group zones and zone faces. This tutorial also illustrates using the Model Pane to interactively add a shell structural element along a tunnel.
This work presents a hybrid modeling approach to efficiently estimate and optimize rock movement during blasting. A small-scale continuum model simulates early-stage, near-field blasting physics and generates synthetic data to train a machine learning (ML) model. Key parameters such as expanded hole diameter, burden velocity, and gas pressure are obtained through the ML model, which then inform a discontinuum model to predict far-field muckpile formation. The approach captures essential blast physics while significantly accelerating blast design optimization.
We derive the relationships that link the general elastic properties of rock masses to the geometrical properties of fracture networks, with a special emphasis to the case of frictional crack surfaces.
We extend the well-known elastic solutions for free-slipping cracks to fractures whose plane resistance is defined by an elastic fracture (shear) stiffness ks and a stick-slip Coulomb threshold.